Return to site

Final Fantasy Tactics War Of The Lions Classes

broken image


Tractor MASSEY FERGUSON 6400 - BROCHURE 100-170 Brochure Mf 6400/7400 series high-output, medium-horsepower tractors (36 pages) Tractor MASSEY FERGUSON 4600 Series Service Manual. Item 8 MASSEY FERGUSON MF 135 148 TRACTOR WORKSHOP MANUAL 535pg Service & Repair data 8 - MASSEY FERGUSON MF 135 148 TRACTOR WORKSHOP MANUAL 535pg Service & Repair data $19.99 0 bids 2d 4h +$5.00 shipping. Massey Ferguson Manuals We carry the highest quality Service (SVC), Parts (PTS). And Operators (OPT) manuals for Massey Ferguson equipment. Whether it's routine maintenance or more extensive repairs, our selection of shop manuals provide all the information you need about your Massey Ferguson. View and Download MASSEY FERGUSON MF 135 operator's manual online. MF 135 tractor pdf manual download. Massey Ferguson 135 tractor overview. Tractors Massey Ferguson 135. Tractors; Lawn Tractors. Massey Ferguson 135 photos. Capacity: Diesel Fuel: 10.2 gal 38.6 L: Gas Fuel: 13.7 gal 51.9 L: Hydraulic system: 8 gal. Consult official literature from the manufacturer before attempting any service or repair. Massey ferguson 135 manual pdf.

The walkthrough for this version by QuMarsh should have all of the information you would need. It even lists any treasure hunter items to be found on a map as you get to it, so while there aren't many 'rare' treasure hunter maps and there are ascii maps for this particular venture in other guides, it will still point out the ones you can find. Summary: Metacritic's 2007 PSP Game of the Year Originally released in 1997, Final Fantasy Tactics: The War of the Lions is a portable update on the classic turn-based strategy game that gave birth to the world of Ivalice. In development exclusively for the PSP system, FINAL FANTASY TACTICS: The Metacritic's 2007 PSP Game of the Year Originally released in 1997, Final Fantasy Tactics: The.

This Final Fantasy Tactics Best Setups Guide will teach you how to build all the unique characters in the game into the best, most OP version of themselves.

These are suggestions for the best builds/setups in Final Fantasy Tactics. I've played through the game tons of times, so I'm going to take practicality into account. I'm also most familiar with the PS1 class and ability names so that's what I'll be using, even though I'll probably be mentioning War of the Lions (WotL) exclusive things.

In general, the unique characters are super broken over generics, so I'll be suggesting builds specifically aimed at maximizing the potential of the most useful unique characters.

Ramza – Final Fantasy Tactics Best Setups

Obviously Ramza's gonna be your go-to guy. I've tried all sorts of things with him — magic, physical. I've found that physical is the way to go with Ramza. You're going to want a build that also makes the 1v1 duel with Wiegraf (Wiglaf in WotL?) at the end of Chapter 3 easy.

I've usually found that going monk on him early is the way to go, then swapping to ninja later for dual swords, then back to monk for double punching is the strongest thing you can do. I think, late game, Dark Knight is a good fit for him thematically, and he's most likely going to be the only person who has the kill count and massive JP total necessary to swap into the Dark Knight job. Here's the final setup I'd suggest:

  • Dark Knight
  • Mettle
  • Vigilance
  • Shirahadori
  • Teleport

Alternatively, this build is really all you need to punch your way to the top, and doesn't require as much time investment:

  • Monk
  • Mettle
  • Dual Swords
  • First Strike
  • Move +2

Ramza is wide open overall, so you can do whatever you want with him, but in all my times through Final Fantasy Tactics, those are the setups I always seem to come back to.

Agrias – Final Fantasy Tactics Best Setups

You're going to find that Agrias gets overshadowed in every possible way by Orlandu (Orlandeau?), however you can certainly beef her up to the point of being a top tier character thanks to the Tynar Rouge accessory she gets in War of the Lions. Take her out of her main job, it has tremendously bad PA.

You're going to want to make her a knight or a geomancer, it's up to you. I usually go with knight. Turmoil free mac. The tradeoff here is Geomancer can equip PA boosting armors, and the Knight can use the stronger knight swords. Either way, you're going to have to level in Geomancer for a while to get Attack Up, so you can decide your preference then. Before knight swords are available, Geomancer is hands down the better option; though Battle Skill is useful throughout the game for utility.

Here's the final build I'd suggest:

  • Knight
  • Holy Sword
  • Attack Up
  • Counter
  • Move +2

Pretty simple, nothing fancy. In all likelihood, no matter how much time and effort you put into Agrias, you'll most likely be replacing her with better characters in Chapter 4.

Mustadio – Final Fantasy Tactics Best Setups

Mustadio used to be a must-have party member before Balthier got added in War of the Lions, who does everything Mustadio can do and more. Mustadio is basically your go-to guy with a gun, you don't really need to do much with him in order to maximize his potential, and you're eventually going to replace him with Balthier most likely, unless you really, really like Mustadio. Here's the setup:

  • Snipe
  • Item
  • Throw Item
  • Auto-Potion
  • Move +2 (probably Move +1 is enough, probably don't even have to go thief for Move +2)

Rapha/Marach – Final Fantasy Tactics Best Setups

At first glance, these are basically the same character. They're slightly different. They're both largely useless. They're less useless in WotL due to improvements to their spells, but they're still beholden to the gross charge time mechanic in FFT that makes magic overall inferior to super powerful instant cast physical skills.

In general, Rapha is better in combat due to her skills not using Faith in the calculation. Malach is usable, however, so if you want to invest time in him you could make a relatively powerful unit with a build like this:

  • Black Mage
  • Nether Mantra
  • Swiftness
  • Mana Shield
  • Manafont

Rapha has a sort of unique feature in that her bravery is garbage level low, so you probably want to use her as your dedicated item-finder (low bravery = better items). Here's the build I'd suggest for her:

  • Geomancer
  • Sky Mantra
  • Arcane Power
  • Counterflood
  • Move-Find Item

That's a pretty solid setup.

Beowulf – Final Fantasy Tactics Best Setups

Final fantasy tactics war of the lions classes list

As we get into endgame units, they start to get a little over the top. Beowulf has all the Oracle skills except they're instant cast. Basically he has a ton of incredible status effect skills at his disposal, and he's really good at controlling fights.

The most useful of his status effects are probably petrification, sleep, don't act/don't move and mana drain. You're probably going to want to give him a robe over heavy armor for the mana, but other than that he doesn't need much work. Full movie michael jackson thriller. I like to go with a bit of a hybrid build:

  • Temple Knight
  • White Magic
  • Half MP
  • Manashield
  • Teleport

Reis – Final Fantasy Tactics Best Setups

Reis is secretly the most stupidly overpowered unit in the game, but it takes a lot more work to get her there than it takes Orlandeau, Balthier and Beowulf. The reason is that she has insane stat multipliers in her base class and inherent two swords, but no real skills or abilities to take advantage of them. She also can only equip female-only equipment, which is rare to come by (but very powerful). Here's the setup you want:

  • Dragoner
  • Iaido
  • Equip Sword
  • Shirahadori
  • Teleport

Then you give her two rune blades for +4 MA, a ribbon, a minerva bustier and Agrias's Tynar Rouge and she becomes a killing machine. This is one of the best setups in Final Fantasy Tactics. It takes a fair amount of grind but I highly recommend you try it.

Balthier – Final Fantasy Tactics Best Setups

Balthier's a little interesting because you can kind of do whatever you want with him. His main class is basically thief, machinist and ninja all rolled into one, so there's not a lot of ways to go wrong with him. It's probably easiest to stick with a gun, but I like to use a spear on him just so I have a Javelin 2 user, and I sort of do something like this:

  • Sky Pirate
  • Jump
  • Two Hands
  • Counter
  • Move +2

You don't have to go that route. You really could do anything. Going Ninja could be interesting — barrage + dual wield means 8 attacks which is pretty cool to watch, although it's somewhat overkill.

Meliadoul – Final Fantasy Tactics Best Setups

Meliadoul is pretty cool but in all likelihood you'll never ever use her. You get her super late and she's basically a little bit better than Agrias, but not nearly as good as Orlandeau. If they'd toned down Orlandeau's skills a little, or gave Meliadoul something unique, there may have been some place for her to belong on a team, but unless you really, really like her sprite, there's no logical reason to invest time in building her up.

That said, you'd build her exactly the same way you build Agrias, most likely. What I always thought was they should have not made Meliadoul's skillset a 'sword' skillset, shouldn't have given it to Orlandeau, and should have let her use her skillset with swords and crossbows. Then you'd see a lot of use for her. Oh well. Anyway I'm not even going to suggest a build, use the Agrias build.

Orlandeau – Final Fantasy Tactics Best Setups

I mean… now we're here. This is the guy. His normal class is so over the top broken both in terms of abilities and natural attack power that you really don't have to do anything at all with him. You're probably going to want to keep him roughly within his wheelhouse and not try to go really deep into the class trees in order to pick up specific skills. In general the build I like the best for Orlandeau is pretty simple:

  • Holy Swordsman
  • Battle Skill
  • Attack Up
  • Counter
  • Move +2

There's an argument to be made for Item/Martial Arts for a secondary (for the revive utility, basically), or maybe even Geomancer, but you kind of always need a battle skill user on your team because the main way you gain JP in this game is either A) Accumulate (which uniques like Orlandeau can't access) and B) repeatedly using non-lethal skills on a fully disabled enemy. So in this case Battle Skill basically exists for the stat breaks so Orlandeau can keep whacking enemies to gain JP off them.

That about does it for the Final Fantasy Tactics Best Setups Guide for each unique character. It's a great game and I highly recommend that you play it. It's pretty high up on my best PS1 RPGs list.

Mail has been fixed; you should now be able to confirm your e-mail address, watch pages, and the like.
Please report any issues on Discord.
Final Fantasy Tactics: The War of the Lions

Also known as: Fainaru Fantajī Takutikusu Shishi Sensō (JP)
Developers: TOSE, Square Enix (iOS, Android)
Publisher: Square Enix
Platforms: PlayStation Portable, iOS, Android
Released internationally: August 2, 2011 (iOS), June 4, 2015 (Android)
Released in JP: May 10, 2007 (PSP), February 14, 2013 (Android)
Released in US: October 9, 2007
Released in EU: October 5, 2007
Released in AU: October 8, 2007

This game has unused items.
This game has revisional differences.

Final Fantasy Tactics: The War of the Lions is an enhanced port of a near-legendary strategy RPG in the vein of Tactics Ogre. Several additions were made to this version, including new full-motion videos, two new classes, over 30 new items and two new guest NPCs from related titles, a much larger playfield, and slower, more-strategic combat.

Oh, and it got a Game of Thrones-style retranslation and full portability.

  • 2Version Differences
  • 3Revisional Differences

Dummy Items

To do:
See if these items are any different in the Japanese version.

There are 59 new items (starting at $100) in the item chart for this version of the game. However, only 39 of them were ever completed. The other 20 are placeholders which have no stats, have no descriptions, sell for 5 Gil, and serve no purpose other than to fill space. Curiously, their name was left untranslated and displays in Japanese (completely with wider numbers) regardless of region.

  • Item 278 through Item 287 (hex values $116 to $11F) are grouped into weapons. All of them are One-Handed weapons which cannot be Double-Handed or Dual Wielded. Equipping them before or during a battle will crash the game, presumably due to not having any associated graphics, placeholder or otherwise.
  • Item 290 and Item 291 ($122, $123) are grouped into shields. Just like the 'weapons,' equipping these 'shields' for battle will crash the game. Interestingly, these items can be equipped by classes that don't normally use shields.
  • Item 296 through Item 299 ($128 to $12B) are grouped into helmets.
  • Item 307 and Item 308 ($132, $133) are grouped into armor.
  • Item 314 and Item 315 ($13A to $13B) are grouped into accessories.
  • Trying to access the non-existent item 316 ($13C) doesn't return an empty slot, unlike items 254 ($FE) and 255 ($FF). Rather it immediately crashes the game as the item table only goes up to 315.

While all of them lack a proper icon when equipped, they use part of the 'Move' and 'Jump' graphics when viewed in the party's inventory. It's also worth noting that every one of these items can be equipped by any job regardless of Support abilities – though, as noted, the 'weapons' cannot be Double-Handed or Dual Wielded at all.

Version Differences

To do:
More! More, I say!
(There might be more differences.)

iOS/Android Versions

  • The Multiplayer function has been disabled. Instead, players can unlock all the new items by simply beating the game, then buying the items at the Poacher's Den on subsequent playthroughs.

Revisional Differences

Where To Play Final Fantasy Tactics

v1.1.0

  • A feature to skip cutscenes was added.

Android v2.0.0

  • A Quick Save feature was added.

Final Fantasy Tactics War Of The Lions Classes Youtube

The Final Fantasy series
NESFinal Fantasy (US Prototype) • Final Fantasy II (US Prototype) • Final Fantasy III
Game BoyThe Final Fantasy Legend • Final Fantasy Legend II • Final Fantasy Legend III • Final Fantasy Adventure
SNESFinal Fantasy IV • Final Fantasy V • Final Fantasy VI (US Prototype) • Final Fantasy: Mystic Quest
PlayStationFinal Fantasy IV • Final Fantasy V • Final Fantasy VI • Final Fantasy VII • Final Fantasy VIII • Final Fantasy IX • Final Fantasy Tactics • Ehrgeiz • Chocobo no Fushigina Dungeon • Chocobo's Dungeon 2
PlayStation 2Final Fantasy X (Prototype) • Final Fantasy X-2 • Final Fantasy XII
Game Boy AdvanceFinal Fantasy I & II: Dawn of Souls • Final Fantasy IV Advance • Final Fantasy V Advance • Final Fantasy VI Advance • Final Fantasy Tactics Advance
GameCubeFinal Fantasy Crystal Chronicles
Nintendo DSFinal Fantasy III • Final Fantasy IV • Final Fantasy Fables: Chocobo Tales • Final Fantasy Crystal Chronicles: Ring of Fates • Final Fantasy Crystal Chronicles: Echoes of Time
PlayStation PortableFinal Fantasy Tactics: The War of the Lions • Crisis Core: Final Fantasy VII • Dissidia Final Fantasy • Final Fantasy Type-0
Xbox 360Final Fantasy XIII (Prototype)
PlayStation 3Final Fantasy XIII (Prototype) • Final Fantasy XIII-2
WiiFinal Fantasy Crystal Chronicles: Echoes of Time • Final Fantasy IV: The After Years
Nintendo 3DSTheatrhythm Final Fantasy: Curtain Call
WindowsFinal Fantasy XI • Final Fantasy XIV • Final Fantasy XIV Online: A Realm Reborn (Heavensward) • Final Fantasy XIII (Prototype) • Final Fantasy XV Windows Edition
PlayStation 4Final Fantasy XV • Dissidia: Final Fantasy NT • Final Fantasy VII Remake
Retrieved from 'https://tcrf.net/index.php?title=Final_Fantasy_Tactics:_The_War_of_the_Lions&oldid=720602'




broken image